Wednesday 22 October 2008

22nd October 2008

  • Fixed fluffboy initialisation bug.
  • Sequence with Landon and entourage now executes properly.
  • Added workaround to CreateStat that counteracted DR's xml script creating same stat twice.
  • Added complete Maze map.
"The Maze"
  • Setup up pairs game for Jono.
  • Fixed '2d touchpoint' interaction. Player now stops when Icon display is tapped on touchscreen in interactions.

Tuesday 21 October 2008

21st October 2008

Added shops to mall + shopping mechanic 80% complete
Outstanding issues are add rest of shop graphics and interface with scripts.

Maze 2d map added to Worldmap

Thursday 16 October 2008

16th October 2008

Added Objects/Tasks to UI (75 % complete)
Fixed palette bug in PDA
Added missing smilies.
Park 3d map implemented.
Added new camera angle for 'none-built' environments
Fixed Worldmap to Bedroom bug.
Allow PDA to be opened when end of day is set.

Wednesday 15 October 2008

15th October 2008

Added Tooltip "names" to worldmap
Mall Maps aligned and working.
2D Park map implemented - awaiting 3d Enviroment
2d Beach map implemented - awaiting 3d Environment
Worldmap corruption fixed
Added debugging function to align maps during gameplay...
Added functionality to fmpconv to convert from Promotion picture to mappy format.

Tuesday 14 October 2008

14th October 2008

Modified Astar to ignore collision on *all* nodes
Fixed bug in interaction idle anim, stopping player flipping to an idle anim when interaction is taking place.
Fixed bug with 2D map displaying errant edge strips when scroll pace is greater than 16 pixels per-cycle
Added new 2d world map
Fixed bug in astar (sort of)
Added Town map 100%
Added map pins

Monday 13 October 2008

13th October 2008

SMS Display system implemented.
Added HUD for Clock
ADD_SmsMessage function 100% complete
Fixed bug in getgameobjectstat